Texta-Tiles Tutorial


Simple, simple and the slightest change in the steps will result in a difference of one kind or another.  This is the tutorial for Joyce's cooldecking with changes and variations by me.  The steps will get you Joyce's cooldecking tile;  the steps of the variations are by me and will get you the tile in the chart.  All tiles are using the same Colorizing hue and saturation.  Hue=233; Saturation=163.

Step 1
open a new image 200X200 and flood fill with white.

Step 2
Change color to greyscale.

Step 3
Add noise set at 100, random.

Step 4
Emboss the image so that it will colorize deeper in colors.

Step 5
Reduce depth of color by adjusting the gamma of the image.

Step 6
Increase colors to 16 million colors so you can colorize.

Save the image at this point so you can open it and colorize over and over again!

Step 7
Colorize

This is your final tile.  You can now use 'Save as' to save your colored tile for backgrounds or a flood filling pattern.

This tile is finished.  This one is the first in the chart below.  The only difference between it and the second one is when I changed it from greyscale back to 16 million colors.
 
 

Joyce's "Cooldecking" tile
new image   200x200
flood fill    white
Greyscale
Add noise   100, random
Emboss
Adjust Gamma Correction    3.7
Increase Colors to 16 million
Colorize    233,163
only change is WHEN greyscale was changed
new image   200x200
flood fill    white
Add noise    100, random
Greyscale
Increase colors to 16 mil
Emboss
Adjust Gamma Correction    3.7
Colorize    233,163
same as 2, but sharpened
new image   200x200
flood fill    white
Add noise    100, random
Greyscale
Increase colors to 16 mil
Emboss
Adjust Gamma Correction    3.7
Colorize    233,163
Sharpen more
Unsharpen     .04,1,1
same as last without embossing
new image   200x200
flood fill    white
Add noise    100, random
Greyscale
Increase colors to 16 mil
Blend Emboss  (FMTools)
Adjust Gamma Correction   3.7
Colorize    233,163
substitute fine leather filter for emboss
new image   200x200
flood fill    white
Add noise    100, random
Greyscale
Increase colors to 16 mil
Add noise    uniform,100
Fine Leather filter
Adjust Gamma Correction   3.7
Colorize    233,163
after emboss, motion blur set to angle=90 and 1
new image   200x200
flood fill    white
Add noise    after emboss,
motion blur set to angle=90,1
new image   200x200
flood fill    white
Add noise    random,100
Greyscale
Increase colors to 16 mil
Blend Emboss (FMTools) default
Motion blur    angle=90, 1
Adjust Gamma Correction   3.7
Colorize    233,163
Greyscale
Increase colors to 16 mil
Blend Emboss  (FMTools)
Motion blur    angle=90, 1
Adjust Gamma Correction   3.7
Colorize    233,163
terrycloth texture
new image   200x200
flood fill    white
Add noise    random,100
Greyscale
Increase colors to 16 mil
add noise    random,100
Greyscale
Increase to 16 mil
Negative color
adjust Gamma Correction to 3.0
colorize    233,163
Swirlish
new image    200x200
flood fill    white
Add noise    100, random
Add noise    100, uniform
Greyscale
Increase to 16 million colors
Negative color
Gausian blur     1.0
adjust gamma corrections     3.7
colorize    233,163
Oatmeal
new image 200x200
flood fill     white
add noise    60, uniform
Greyscale
Increase to 16 million colors
Emboss
Adjust Gamma     3.30
Colorize    233,163
10 Grainy
new image   200x200
flood fill    white
Add noise      60, uniform
Gausian blur     .50
Colorize    233,163
11 Confetti
new image   200x200
flood fill    white
Add noise    100, random
Add noise    100, uniform
PSP's Sandstone texture
Colorize    233,163
FMTools Roll Texture  
12 Marshmallow
new image   200x200
flood fill    white
Add noise    100, random
PSP filter
soft plastic
blur = 20
FMTools Roll Texture  
detail = 14
density = 32
angle = 45
color = white
FMTools seamless tile
vertical unchecked
border width .070
stretch control .078
FMTools seamless tile
vertical checked
border width .070,
stretch control .078
Colorize 233, 163
I think you get the idea.  
The combinations are limitless.
Colorizing combinations
some soft color configs:
[first number is hue, second is saturation]
sand = 22,67
yellow = 30,67
green = 67,67
teal = 102,67
blue = 140,67
lilac = 170,67
pink = 210,67
salmon = 240,67

for brighter colors, increase saturation to at least 181 

combinations suggested by Joyce

Close Window when Finished.

tutorial by CSGreen and Joyce Kohl
 
 

Zipped tutorial in PDF format . . . 1,168KB

* I do not generally compress my graphics but for the sake of loading time - the tutorial graphics are compressed!