Simple, simple and the slightest change in the steps will result in a difference of one kind or another. This is the tutorial for Joyce's cooldecking with changes and variations by me. The steps will get you Joyce's cooldecking tile; the steps of the variations are by me and will get you the tile in the chart. All tiles are using the same Colorizing hue and saturation. Hue=233; Saturation=163.
Step 1
open a new image 200X200 and flood fill with white.


Step 2
Change color to greyscale.
Step 3
Add noise set at 100, random.

Step 4
Emboss the image so that it will colorize deeper in colors.

Step 5
Reduce depth of color by adjusting the gamma of the image.
Step 6
Increase colors to 16 million colors so you can colorize.

Save the image at this point so you can open it and colorize over and
over again!
Step 7
Colorize

This is your final tile. You can now use 'Save as' to save your
colored tile for backgrounds or a flood filling pattern.
This tile is finished. This one is the first in the chart below.
The only difference between it and the second one is when I changed it
from greyscale back to 16 million colors.
1 ![]() |
Joyce's "Cooldecking" tile
new image 200x200 flood fill white Greyscale Add noise 100, random Emboss Adjust Gamma Correction 3.7 Increase Colors to 16 million Colorize 233,163 |
2 ![]() |
only change is WHEN greyscale was
changed
new image 200x200 flood fill white Add noise 100, random Greyscale Increase colors to 16 mil Emboss Adjust Gamma Correction 3.7 Colorize 233,163 |
3 ![]() |
same as 2, but sharpened
new image 200x200 flood fill white Add noise 100, random Greyscale Increase colors to 16 mil Emboss Adjust Gamma Correction 3.7 Colorize 233,163 Sharpen more Unsharpen .04,1,1 |
4 ![]() |
same as last without embossing
new image 200x200 flood fill white Add noise 100, random Greyscale Increase colors to 16 mil Blend Emboss (FMTools) Adjust Gamma Correction 3.7 Colorize 233,163 |
5 ![]() |
substitute fine leather filter for
emboss
new image 200x200 flood fill white Add noise 100, random Greyscale Increase colors to 16 mil Add noise uniform,100 Fine Leather filter Adjust Gamma Correction 3.7 Colorize 233,163 |
6 ![]() |
after emboss, motion blur set to angle=90
and 1
new image 200x200 flood fill white Add noise after emboss, motion blur set to angle=90,1 new image 200x200 flood fill white Add noise random,100 Greyscale Increase colors to 16 mil Blend Emboss (FMTools) default Motion blur angle=90, 1 Adjust Gamma Correction 3.7 Colorize 233,163 Greyscale Increase colors to 16 mil Blend Emboss (FMTools) Motion blur angle=90, 1 Adjust Gamma Correction 3.7 Colorize 233,163 |
7 ![]() |
terrycloth texture
new image 200x200 flood fill white Add noise random,100 Greyscale Increase colors to 16 mil add noise random,100 Greyscale Increase to 16 mil Negative color adjust Gamma Correction to 3.0 colorize 233,163 |
8 ![]() |
Swirlish
new image 200x200 flood fill white Add noise 100, random Add noise 100, uniform Greyscale Increase to 16 million colors Negative color Gausian blur 1.0 adjust gamma corrections 3.7 colorize 233,163 |
9 ![]() |
Oatmeal
new image 200x200 flood fill white add noise 60, uniform Greyscale Increase to 16 million colors Emboss Adjust Gamma 3.30 Colorize 233,163 |
10![]() |
Grainy
new image 200x200 flood fill white Add noise 60, uniform Gausian blur .50 Colorize 233,163 |
11![]() |
Confetti
new image 200x200 flood fill white Add noise 100, random Add noise 100, uniform PSP's Sandstone texture Colorize 233,163 FMTools Roll Texture |
12![]() |
Marshmallow
new image 200x200 flood fill white Add noise 100, random PSP filter soft plastic blur = 20 FMTools Roll Texture detail = 14 density = 32 angle = 45 color = white FMTools seamless tile vertical unchecked border width .070 stretch control .078 FMTools seamless tile vertical checked border width .070, stretch control .078 Colorize 233, 163 |
| I think you get the idea.
The combinations are limitless. |
Colorizing combinations
some soft color configs: [first number is hue, second is saturation] sand = 22,67 yellow = 30,67 green = 67,67 teal = 102,67 blue = 140,67 lilac = 170,67 pink = 210,67 salmon = 240,67 for brighter colors, increase saturation to at least 181 combinations suggested by Joyce
|
Close Window when Finished.
tutorial by CSGreen and Joyce Kohl
Zipped tutorial in PDF format . . . 1,168KB
* I do not generally compress my graphics but for the sake of loading time - the tutorial graphics are compressed!